"By directly tinkering with reality, a simulational practice is set in place which alters forever the conditions under which the identity of the self is formed" (Poster, 1995, p. 446).
This quote from Poster truly encapsulates his theoretical analysis regarding Postmodern Virtualities, since it alludes to the bigger picture of virtual reality blurring the lines between what is real and what is simulated. Not only that, but it can be inferred that this type of simulative experience plays on human imagination and whimsy to transport the recipient into an alternative world, possibly tailored to them and their desires. Knowing this, it is rather apparent that our current world is steadily moving into a more virtual reality, especially given the global health crisis we are facing right now. This shift has its positives, like any technological advancement, but also its negatives. Poster appears to be examining the nature of Postmodern Virtualities in the context of humanity's internal struggle for freedom, as well as sensual experience, two very prominent ideas that arose within the Postmodernist era. Therefore, when scrutinizing reality and simulation's intertwined relationship, it can be noted that simulation poses as a fantasy of the reality that the subject of it is accustomed to in their own life. Additionally, it will work in conjunction with the subject's imagination to provide a stable environment for them to interact with despite the fact that the realm in which it was created is only being viewed.
Taking a look at our culture, virtual reality is heavily found in the video game industry and continues to evolve in such fascinating ways. I have witnessed this primarily in survival horror games that utilize sound and imagery to assault various senses in a manner that is meant to scare the user. While playing through this type of simulation, it can feel extremely real and tangible, regardless of how unrealistic the events that transpire within it are. Furthermore, you would also have to be wearing a VR headset, which acts as the gateway to the virtual realm, since it fully immerses the participant by depriving their senses of external stimuli. With that being said, Poster's discussion of Postmodern Virtualities makes me wonder about what will come in the future. Will humanity move into a world where we completely live in a simulation? Will inventions manifest that merge reality with simulation or tamper with the fabric of what we understand as reality? These questions seem to arise more frequently as we traverse the 21st century and I ponder on how dangerous the notions presented by Poster would be if they progressed to a massive extent.